Nestled in the frozen desolation of the extreme north of Karnarass lies an ancient, towering prison, shrouded in mystery and menace. Known as "La Bastille Abyssale", this colossal structure houses the realm’s most dangerous criminals, where survival is a distant hope, and escape is nothing short of a legend.
No one knows who built the prison or why. Its walls are forged from an unearthly material that severs all ties to the outside world. The structure’s sinister power reduces every inmate to a level 0 character—stripping them of magic, strength, and abilities. For mages, the severance from their spirits is particularly devastating, forcing them to forge new pacts with the spirits and entities native to the prison’s cruel environment.
UMAKALA - Prison Interior By Armando Savoia
Survival means more than simply enduring; it demands mastery of the Abyssal Bastille’s brutal hierarchy. Inmates must face off against older prisoners who have clawed their way to power and ferocious monsters that lurk in the dark corners of the prison’s labyrinthine floors. The deeper one descends (or assinde ), the greater the danger, and the closer the glimmer of freedom becomes.
The Bastille is divided into multiple floors, each ruled by a veteran warden who must be defeated to advance. Conquering a floor grants the equivalent of one level of power, making survival and escape a gruelling test of skill, strategy, and resilience.
Your Objective
Your character’s main goal is simple yet daunting: survive, fight, and escape. Along the way, uncover the mysteries of the Abyssal Bastille’s origins, form alliances—or betray them—and adapt to this nightmarish world's merciless, ever-changing conditions.
Will you rise above the chaos, or will the Abyssal Bastille claim another victim? The only certainty is that every choice you make could be the difference between life and death.
Campaign Mechanics
Players face traps, puzzles, resource scarcity, and relentless enemies in a Dungeon Crawler Classics-style format.
Dungeon Crawl Classics (DCC) RPG embraces a distinctive gameplay philosophy that emphasizes brutal challenges, randomness, and narrative-driven experiences. This approach is rooted in the game's design, which seeks to evoke the spirit of classic fantasy literature and early tabletop role-playing games.
The campaign uses the GURPS 4e system, ensuring flexible and immersive gameplay while emphasizing player creativity.
The Generic Universal RolePlaying System (GURPS),is designed to support various game settings and genres. Its gameplay philosophy emphasizes flexibility, customization, and player agency, allowing for a unique role-playing experience tailored to the preferences of both players and Game Masters.