We are happy to let you know that after a thorough review of your application, you have been accepted into Sailameril Academy for the upcoming academic year. Your exceptional talents and achievements in the Field you exiled in during your primary education have distinguished you among many applicants, and we are honoured to welcome you to our esteemed institution.
As a student of Sailameril Academy, you will have access to world-class scholars, state-of-the-art facilities, and an environment that fosters both academic excellence and personal growth. Your assigned dormitory will be of your choice, where you will be guided by experienced mentors and engage in inter-dormitory competitions.
Please find enclosed:
To confirm your enrollment, we kindly request that you complete and return the attached acceptance form before the closure of this campaign ad. Should you have any questions or require assistance, do not hesitate to contact the Admissions Office.
We look forward to witnessing your growth and contributions to the academy. Welcome to Sailameril Academy, where knowledge and magic shape the future.
Sincerely,
Elizaveta V. Lentulus
Office of Admissions
Sailameril Academy, Trucehold of Embassra
Campaign basic Info
System: GURPS 4e
Experience Level: Open to beginners and veterans
Player count: 3-6
Sessions: TBD
TL:5, Arcanic Industrial Revolution
Starting money: $5,000 (basic wealth)
Character points: 250points + 100 point disadvantage
Free character options: Free Mage traits
Setting: Victorian Fantasy
Character Roles: Play as a student or researcher, whether a mage, an engineer, an alchemist, or a non-magical scholar.
Dormitory Life: Compete in dormitory challenges for prestige, resources, and bragging rights.
Mysteries and Discoveries: Uncover ancient artefacts, investigate magical anomalies, and unravel hidden conspiracies that could change the world.
Academic Fields: Choose from disciplines like Arcane Studies, Mechanical Engineering, Alchemy, Botanical Magic, or even Occult History.
Life Balance: Juggle your studies, part-time jobs, friendships, romantic interests, and risky research projects.
Quizzes and Rewards: Participate in in-game quizzes to earn reroll dice, free traits, or other bonuses.
Extra Mechanics
Exams
Exams at Sailameril Academy consist of a Studying phase followed by a Testing phase. Each exam covers material from a specific course, such as Magical Physiologies, Scrivening and Symbology, or Advanced Arcane History.
Studying Phase:
During the Studying phase, characters brush up on course material and for that, you need to roll IQ.
A successful ability check during the Studying phase grants the character one reroll to use during the Testing phase.
Characters can skip the Studying phase, forgoing the chance to gain rerolls.
If two or more characters study together, they each have an advantage in their ability check during the Studying phase. This means they need to roll against their skill level +2
A character can pull an all-nighter before the exam to gain two rerolls for the Testing Phase, but they suffer from exhaustion, losing 2 points of fatigue, that cannot be removed until after the exam.
Testing Phase:
The Testing phase consists of rolling the adequate knowledge skill and dexterity, with the DCs determined by the game master.
If a character gained any rerolls during the Studying phase, they can use one reroll on a Testing phase ability check.
Exam Results:
Failed: No successful ability checks. A character who fails an exam must attend tutoring with a junior faculty member until they achieve at least a passed exam in a different exam encounter and cannot participate in extracurriculars or jobs until they pass an exam.
Passed: One successful ability check. The character gains one Student Die.
Aced: Two successful ability checks. The character gains two Student Dice.
If a character successfully cheats on an exam, they automatically ace the exam, but cannot use any rerolls from the studying phase. Cheating requires a successful Charisma (Deception) check and a successful Dexterity (Sleight of Hand) check.
Student Dice:
A Student Die is a luck roll where the player may reroll a single bad die roll twice and take the best of the three rolls. .
A player may roll the 3d6 first and then decide to roll the Student Die, but they must do so before determining whether the roll meets the difficulty check (DC). Only one Student Die may be used per check.
After rolling a Student Die, a player can’t roll it again until the character finishes a long rest.
At the end of each academic year, players lose any Student Dice their characters have earned from an exam.