In this magic system, spirits are sentient, ethereal beings that exist within the world of Fromurth. They are the fundamental intermediaries between the natural world and the magic that mages harness. Spirits are manifestations of various forces or entities within the environment—whether they embody elements, emotions, life forms, or even concepts like death, light, or darkness.
Spirits are not merely intangible forces but are conscious, intelligent beings with their own nature and will. They come from different planes or realms and are often linked to specific aspects of the world, such as the natural world (e.g., animal spirits or elemental forces), the afterlife (e.g., spectres or deceased souls), or even higher celestial or demonic planes (e.g., divine spirits or demons). They are made of Ethereal energy, a substance that permeates the world and can be drawn upon to perform magical feats.
Despite being non-physical, spirits are alive in their own way. They have their own personalities, desires, and temperaments, and their bonds with humanoid mages are typically forged through mutual agreement, even if that bond comes with its own set of challenges. Some spirits may be peaceful and cooperative, while others might be more demanding, chaotic, or even malevolent.
Spirits serve as Mediators within the magic system, and their main role is to bridge the gap between the raw, ambient Ethereal energy of the world and the humanoid mage who wishes to wield it. Mages themselves cannot directly manipulate magic on their own; they require spirits to absorb and channel this magic into usable power. This makes spirits essential for anyone wishing to perform magic.
Here are key reasons why spirits are used in the magic system:
Access to Raw Ethereal Energy:
The world is filled with Ethereal energy, but it is not readily usable by humans. Spirits draw in this energy from their environment, be it nature, the elements, the dead, or celestial forces. Without spirits, mages would be unable to access this fundamental source of power.
Channeling and Conversion of Magic:
Spirits act as Mediators, absorbing Ethereal energy and transferring it to their bonded humanoid. However, this energy remains in a raw, unshaped form. The mage must then use a Focus—an item that acts as a Converter—to shape this raw magic into specific effects (such as elemental manipulation, healing, or illusion). Without this Mediator-Converter relationship, magic cannot be effectively wielded.
Alignment of Purpose and Power:
Each spirit embodies a different aspect of magic (such as elements, emotions, life, death, etc.), and their power can be used in different ways. The bond between a spirit and a mage is critical, as it determines the type of magic available to the mage. For instance, a mage bonded with a Faerathal (Animal Spirit) may gain the ability to communicate with animals or manipulate the natural world, while one bonded with a Vakharfael (Demoniac Spirit) may focus on manipulating emotions or shadows.
Control and Limitation of Power:
Spirits provide a measure of control over magical power. Without the mediation of a spirit, a mage would not be able to harness magic with any consistency or precision. The spirit serves as a filter, ensuring that the power is not overwhelming or chaotic. However, the mage is still required to master the Focus, and the alignment between the spirit and the mage is critical for controlling the power in a desired way.
Evolving Magic:
As the mage grows in strength and understanding, their bond with the spirit may deepen. This can lead to new abilities, greater power, or more nuanced magic, but it also requires ongoing care and balance between the two. Spirits often demand certain conditions or sacrifices from their bonded humanoids in return for their power, making the relationship complex and dynamic.
In essence, spirits are not just tools for mages—they are partners, guardians, and sometimes even rivals, each shaping the nature of magic and how it is used. They serve as the bridge between the physical and magical realms, ensuring that magic is wielded responsibly, with intent, and through the proper channels.
DM Note: No matter what Sperite you pick you still have the freedom to choose which spell and magic you want to manipulate
Sylvaraith are primal and untamed spirits, embodying the raw and chaotic forces of nature. They are often linked to elemental phenomena, such as storms, earthquakes, and untamed wilds. These spirits are difficult to control due to their volatile and unpredictable nature. They require a skilled mage to harness their power, and when in alignment, they grant immense elemental power. However, their volatile nature can lead to a lack of precision or danger if the bond is not well-established.
Phantasirs are the restless spirits of the deceased, often trapped between realms. They possess an ethereal, ghostly form and are capable of manipulating shadows and fear-based magic. These spirits are closely tied to the realm of the dead, and their energy is often used for illusions, curses, and necromantic magic. Bonding with a Phantasir can be a harrowing experience, as these spirits often bring with them the haunting memories of their previous lives, but they are powerful when wielded correctly.
Faerathals are spirits that take the form of animals or nature’s guardians. They are deeply connected to the cycle of life and the natural world, and their magic is often tied to healing, protection, and the manipulation of natural elements like plants, beasts, and terrain. These spirits are usually gentle and are easier to bond with, often becoming companions to their bonded humanoid rather than mere tools of power. A Faerathal can give a mage the ability to commune with animals or summon nature’s forces.
Vakharfaels are dark, seductive, and manipulative spirits, often seen as demons or succubi. They embody temptation, and control, and often draw on negative emotions like lust, anger, or fear to fuel their magic. They offer great power, especially in areas such as mind manipulation, energy-draining, and curses. However, the bond with a Vakharfael can be dangerous, as they often demand a high price in return for their power, manipulating their bondmates for their own gain.
Aelunfaeras are celestial and divine spirits, often seen as messengers of higher powers. They radiate light, wisdom, and purity. These spirits grant power in areas of healing, divine protection, and the manipulation of light. The bond with an Aelunfaera can elevate a mage to a higher plane of magic, enabling them to perform acts of miraculous healing or sanctification. However, these spirits are also very selective and only bond with individuals they deem pure or worthy.
Vortharils are mechanical or artificial spirits, often manifesting as constructs or golems. They embody the forces of creation, craftsmanship, and often operate as builders or guardians. These spirits are particularly suited for mages who wield magic focused on the creation, and manipulation of inanimate objects, and even the crafting of magical artefacts. Vortharils are known for their logic and structure, often favouring a controlled and systematic approach to magic. Their bond can lead to a mage developing a more methodical and disciplined approach to their craft.