Feat:
Plastic Embrace
Cælestis Lentulus
Welcome to the Tsardom of Brossovia, blood-bags! A dark land of uncertainty and strife. Humanity was pushed back, their great kingdoms of the south fell to the Greentide from the Broken Crag, the realms of the West to the Goblinoid Kings and the northern cities perished at the hands of the Raiders of the Fjords. Only the Tsardom stands, taking the weakened kingdoms as vassals and fighting their wars, along their own as, the Vampire Tsar and nobles of Brossov only desire to grow their influence and power, but they know they need their human servants to achieve their goals.
The Kingdom of the Wood Elves, the diplomatic mediator between the Tsardom and the Woodland spirits from the forests of the Bogat Peninsula has fallen! And everything points towards a dark plot from the Vampire lords and ladies of the Tsardom, this enraged the forest spirits and started a war. The Centaurs, Minotaurs and Satyrs from the Woods take arms and call a Wild Hunt to eradicate the treacherous humans, forming Warherds to raid and plunder the fields and cities of the humans.
Centuries ago, when the Tsardom was young and the inner conflicts of the nobles of the Peninsula were rampant, the Eldest son of the Second Tsar was born in the eastern kingdom and bitter rival of Brossov, Drokkavia. The lords of the City of Blessings won't allow such a man to rule the Tsardom and impose his will on the peninsula. After more than fifteen years of cruel war, Drokkavia was razed and the Rightful descendant of the Tsar was killed. His mother, a woman of dark and terrible magics cursed the land when his beloved son died, not allowing any soul to rest. Today, Drokkavia, the Land of the Dead is known as an unholy abomination, where the dead rise from their graves and the Undead Claimant still prepares an assault to reclaim his birthright.
On the south, the repercussions of the Greentide, the massive Orcish invasion that shook the land and toppled kingdoms can still be seen. Even when the wound was made now a century ago, it was so deep that it stills bleeds. The Vassal kingdoms of the Tsardom fight to prosper and regain their might, but the remnant orc warbands, the opportunistic Drow nations and the Duergar incursions from below are a permanent threat that forces the weakened states to keep down the hole in which they are stuck.
On the West, the Goblinoid Kings only seem to grow and grow in power. It started as a harmless unification; A smart Hobgoblin Warlord managed to rally its kin under his banner, a cunning Goblin Warchief convinced several tribes to band together and a strong bugbear leader forced every clan-leader to submit to him. They were threats to each other, the logical step was for them to fight against one another... But Goblinoids rarely work under logic. They allied themselves and the Three Kings now lead a conquest hungry Campaign against everyone standing in their way.